Popis: |
While many gamification studies have shown measurable positive benefits for learner emotions and outcomes, mixed results continue to be reported. In this study, we focus on understanding a less than fully successful gamification experience. We examine how gamification during training and learning can be improved by expanding our view of the implementation context. This entails seeing gamification as an ensemble of technologies and humans that uses a cyclical process involving technology selection, gamification enablement, and the resulting combinations of affordances and actions by both educators/trainers and learners. In this paper, we first describe this gamification attempt and then propose that the Benefits Dependency Network (BDN), a concept from the information systems perspective, may be used as a lens to understand gamification experiences and increase the likelihood of future success. This lens engenders deep reflection not only about how the gamification process works, but about all the enabling conditions that need to be present in order to maintain, enhance, or disrupt the status quo in a given education or training setting. We assert that analysis using the BDN may reveal why some gamification studies have been inconclusive and provide insights for both researchers and implementers to achieve stronger results from gamification in the education/training context. |