Enhancing Self-Learning in Higher Education with Virtual and Augmented Reality Role Games: Students’ Perceptions

Autor: Luis Valladares Ríos, Ricardo Acosta-Diaz, Pedro C. Santana-Mancilla
Jazyk: angličtina
Rok vydání: 2023
Předmět:
Zdroj: Virtual Worlds, Vol 2, Iss 4, Pp 343-358 (2023)
Druh dokumentu: article
ISSN: 2813-2084
DOI: 10.3390/virtualworlds2040020
Popis: This study investigates how virtual and augmented reality role games impact self-learning in higher education settings. A qualitative research–action approach that involved creating augmented reality micro-stories to encourage creativity and critical thinking was used. Through role-playing, students collaborated and gained a deeper understanding of the course, improving their self-learning abilities. The findings indicate that incorporating virtual and augmented reality into higher education positively affects self-learning, promoting active student engagement and meaningful learning experiences. Additionally, students perceive these immersive educational methods as bridging the gap between virtual and in-person learning environments, ultimately leading to enhanced educational results.
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