A DYNAMIC CONTENT MANAGEMENT SYSTEM FOR THE VISUALIZATION OF CULTURAL INFORMATION; THE CASE OF THE STATE CONSERVATORY OF THESSALONIKI, GR

Autor: T. Roustanis, P. Patias, K. Klimantakis, D. Kaimaris, S. Chalkidou, I. Christoforidis
Jazyk: angličtina
Rok vydání: 2023
Předmět:
Zdroj: The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XLVIII-M-2-2023, Pp 1367-1372 (2023)
Druh dokumentu: article
ISSN: 1682-1750
2194-9034
DOI: 10.5194/isprs-archives-XLVIII-M-2-2023-1367-2023
Popis: Although there are several attempts of embedding static content in events’ brochures and posters, the increasing need for flexibility and versatility of the content, leads to the development of a mobile application with an in-app dynamic content management system. In this context, DigiOrch is an ongoing research program where, a Content Management System is developed to organize all the digital material and maintain the appropriate connection to the analogical markers. Furthermore, a mobile application is developed that lev-erages this system using in app dynamic modules, which, by utilizing the augmented reality technology, presents multimedia data such as texts, photos, videos, and 3D Models to the end-user by “superimposing” them on mobile devices screen, providing extra additional information on any valid smart-leaflet.The overall workflow of the in-app Dynamic Content Management System (DCMS) can be described as a group of modules that managing and copying content files from a remote infrastructure such as an ftp server or a local resource if network is missing, to the mobile device’s file system.The in-app DCMS consists of 4 modules: The first module is the parser, which is responsible for reading a downloaded *.json file and creating content-linked objects. The second module is the download module which is responsible for downloading the overall content by iterating the content-linked objects, created by the previous module. The third module le is the update module that, by iterating the initial content file and the local file system, suggests whether a content update is necessary. The fourth module is the loading module, which is responsible for fetching the content on runtime to fill the content-holding components, such as 3D Models and UI photo galleries, of the AR scenes on runtime.
Databáze: Directory of Open Access Journals