Popis: |
There are still some challenges and opportunities for the cultivation of innovative and entrepreneurial talents in virtual reality technology-related professions, and how to solve these problems is the key to cultivating and incubating innovative and entrepreneurial talents in virtual reality technology. The article first takes Unity3D as the basis for the construction of a virtual teaching classroom scene and utilizes particle system and A* algorithm for technical architecture to build the software platform of a virtual reality simulation teaching platform. Finally, the class of 22 business administration students in a college is used as an empirical research object to test the teaching effect. The results of the study show that virtual reality technology can better enhance students’ interest in learning, and more than 70% of the students are more willing to use virtual reality technology in the innovation and entrepreneurship education classroom. More than 75% of the students think that the use of virtual reality technology helps the conversion of two-dimensional and three-dimensional thinking, and it can improve innovation and entrepreneurship ability. Well, in the VR classroom, the language of the students is improved by 16%, of the teacher’s language is lower by 29%. The use of virtual reality technology is conducive to improving students’ innovation and entrepreneurship abilities, and it is more capable of driving innovation and entrepreneurship education. |