The Impact of Gamified Exercise Activities on Increasing Motivation for Participation in Sports Classes: A Case Study of Public Library Staff in Tehran Province

Autor: Hossein Faridniya, Aylar Sefidgar, Ghodratollah Bagheri Ragheb, Ali Saberi
Jazyk: perština
Rok vydání: 2024
Předmět:
Zdroj: کتابداری و اطلاع‌رسانی, Vol 26, Iss 4, Pp 259-280 (2024)
Druh dokumentu: article
ISSN: 1680-9637
2676-5977
DOI: 10.30481/lis.2023.428807.2124
Popis: Objective: Today, the importance of the health and productivity of organizational employees is undeniable. In this regard, the present study aims to investigate the impact of exercise activities combined with gamification on increasing motivation for participation in sports classes among public library staff in Tehran Province.Methodology: The research hypotheses were assessed using a semi-experimental method and covariance analysis with a 95 percent confidence level. After eliminating the impact of the pre-test variable and considering the calculated F coefficient, a noteworthy distinction in the adjusted averages of preparedness dimension scores emerged in the post-test phase among members of the "proof and test" group (P>0.05). Consequently, based on the findings derived from the data analysis, it can be inferred that the integration of sports exercises with gamification significantly influences the motivation, success, preparedness, energy levels, and group orientation of public library employees. The impact on each of these aspects is in the order of 25, 12, 24, 29 and 35 percent, respectively, resulting in a modification of the total variance of these components.Findings: The research hypotheses were assessed using a semi-experimental method and covariance analysis with a 95 percent confidence level. After eliminating the impact of the pre-test variable and considering the calculated F coefficient, a noteworthy distinction in the adjusted averages of preparedness dimension scores emerged in the post-test phase among members of the "proof and test" group (P>0.05). Consequently, based on the findings derived from the data analysis, it can be inferred that the integration of sports exercises with gamification significantly influences the motivation, success, preparedness, energy levels, and group orientation of public library employees. The impact on each of these aspects is in the order of 25, 12, 24, 29 and 35 percent, respectively, resulting in a modification of the total variance of these components.Conclusion: According to the results obtained from the research, it can be concluded that the integration of sports exercises with gamification in the sports classes of public libraries in Tehran province has a significant positive effect on motivation, success, preparedness, energy discharge, and group orientation. This combination not only increases the motivation for sports participation and increases coordination and cooperation in teams, but also contributes to organizational success by improving the personal performance of individuals. Promoting sports activities through gamification encourages employees to participate more actively in sports classes. As a result, gamification along with sports exercises in public libraries in Tehran province can significantly improve various aspects of job productivity and thus this combination can be used as a comprehensive strategy to improve physical, mental, and organizational conditions.
Databáze: Directory of Open Access Journals