Identifying the qualitative components of gamification in the working environment of knowledge-based companies

Autor: Mohammad Bashokouh, golsum akbari arbatan, mehdi ebrahimzade
Jazyk: perština
Rok vydání: 2023
Předmět:
Zdroj: مطالعات مدیریت کسب و کار هوشمند, Vol 12, Iss 46 (2023)
Druh dokumentu: article
ISSN: 2821-0964
2821-0816
DOI: 10.22054/ims.2023.71763.2279
Popis: Although digitization brings important possibilities, implementing its technologies in practice can be challenging. One of the current major developments in this field is to discover the potential of gamification for the empowerment of knowledge-based companies. Based on this, the current research was conducted with the aim of identifying the qualitative components of gamification implementation in the working environment of knowledge-based companies. This research has a qualitative approach, through in-depth semi-structured interviews, it has compiled and validated the conceptual framework with thematic analysis method. The statistical population includes experts and experts of knowledge-based companies, among whom 12 people were selected by purposeful sampling and participated in this study. The number of samples follows the rule of saturation. The findings of the research show that concepts were identified in the form of 4 main themes, including the acceptance process with 2 organizing themes, promotion strategies with 4 organizing themes, development and design strategies with 4 organizing themes, evaluation and implementation platforms with 3 organizing themes Gamification actually provides various possibilities to increase the motivation of employees for knowledge-based activities. But to reveal its potential, it needs a suitable environment.
Databáze: Directory of Open Access Journals