Autor: |
Kivarina Mariya |
Jazyk: |
English<br />French |
Rok vydání: |
2021 |
Předmět: |
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Zdroj: |
E3S Web of Conferences, Vol 295, p 05010 (2021) |
Druh dokumentu: |
article |
ISSN: |
2267-1242 |
DOI: |
10.1051/e3sconf/202129505010 |
Popis: |
Currently, a new concept of education is being actively formed as a factor in observing the principle of sustainable development. Sustainable development goals can be achieved by an active and dynamic society that cannot be formed in traditional educational systems. The article discusses the features of the imitation game as a strategy for teaching economic disciplines in higher education. The goals and functions of the imitation game are highlighted, its results and competencies are formulated. Role-playing and business games are considered as two main types of imitation games. Their comparative characteristics are carried out, the advantages, disadvantages and distinctive features of each type are highlighted. The phases (periods) of imitation games from preparation for the game to summing up its results have been investigated, the structure of the course of the game in the classroom in economics has been studied. It is proved that in the case of using an imitation game in the classroom on economics, the result of the educational process is the intertwining of theoretical and practical skills, which brings students closer to economic reality and develops the competence of optimal behaviour strategies in their professional activities. |
Databáze: |
Directory of Open Access Journals |
Externí odkaz: |
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