Autor: |
Le Na |
Jazyk: |
angličtina |
Rok vydání: |
2024 |
Předmět: |
|
Zdroj: |
IEEE Access, Vol 12, Pp 28818-28830 (2024) |
Druh dokumentu: |
article |
ISSN: |
2169-3536 |
DOI: |
10.1109/ACCESS.2024.3365500 |
Popis: |
Human-machine collaborative game agents are usually in an open environment, and they typically obtain behavioral information through environmental rewards. However, traditional agent environment exploration techniques are limited in reward-sparse environments. Deep rein-forcement learning was adopted to design an algorithm with adversarial sparse reward environment rewards and improve the exploration ability and the decision-making ability of agents in electronic game environments. First, a human-machine collaboration model was designed using natural language instructions to guide the rein-forcement learning process of agents based on the concept of reward construction. Then, a hind-sight experience re-play algorithm was introduced to optimize it, solving the reward problem of human-machine collaborative agents in a sparse reward environment. These experiments confirmed that the designed natural language reward construction model could achieve a score of 9.8 in the game and achieve 92% prediction accuracy. The model optimized through hind-sight experience re-play could achieve a maximum accuracy of 97.8% in achieving target instructions and ultimately obtain a game score of 9.9. As a result, the designed natural language human-machine collaboration model has good application performance in coefficient reward environment games and can obtain better scores. |
Databáze: |
Directory of Open Access Journals |
Externí odkaz: |
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