Physics-Based Watercraft Simulator in Virtual Reality

Autor: Kelly Ervin, Jonathan Boone, Karl Smink, Gaurav Savant, Keith Martin, Spicer Bak, Shyla Clark
Jazyk: angličtina
Rok vydání: 2023
Předmět:
Zdroj: Virtual Worlds, Vol 2, Iss 4, Pp 422-438 (2023)
Druh dokumentu: article
ISSN: 2813-2084
DOI: 10.3390/virtualworlds2040024
Popis: In this paper, watercraft and ship simulation is summarized, and the way that it can be extended through realistic physics is explored. A hydrodynamic, data-driven, immersive watercraft simulation experience is also introduced, using the Unreal Engine to visualize a Landing Craft Utility (LCU) operation and interaction with near-shore waves in virtual reality (VR). The VR application provides navigation scientists with a better understanding of how coastal waves impact landing operations and channel design. FUNWAVE data generated on the supercomputing resources at the U.S. Army Corps of Engineers (USACE) Engineering Research and Development Center (ERDC) are employed, and using these data, a graphical representation of the domain is created, including the vessel model and a customizable VR bridge to control the vessel within the virtual environment. Several dimension reduction methods are being devised to ensure that the FUNWAVE data can inform the model but keep the application running in real time at an acceptable frame rate for the VR headset. By importing millions of data points output from the FUNWAVE version 3.4 software into Unreal Engine, virtual vessels can be affected by physics-driven data.
Databáze: Directory of Open Access Journals