‘Having skin in the game’: guiding principles for incorporating moulage into OSCEs

Autor: Bilal Korimbocus, Helen Wilson, Aine McGuckin, Gerard J. Gormley
Jazyk: angličtina
Rok vydání: 2024
Předmět:
Zdroj: Advances in Simulation, Vol 9, Iss 1, Pp 1-7 (2024)
Druh dokumentu: article
ISSN: 2059-0628
DOI: 10.1186/s41077-024-00307-1
Popis: Abstract Background Dermatological conditions are a common reason for patients to seek healthcare advice. However, they are often under-represented in Objective Structured Clinical Examinations (OSCEs). Given the visual nature of skin conditions, simulation is suited to recreate such skin conditions in assessments such as OSCEs. One such technique often used in simulation is moulage—the art and science of using special effects make-up techniques to replicate a wide range of conditions on Simulated Participants or manikins. However, the contextual nature of OSCEs places additional challenges compared to using moulage in more general forms of simulated-based education. Main body OSCEs are high-stakes assessments and require standardisation across multiple OSCE circuits. In addition, OSCEs tend to have large numbers of candidates, so moulage needs to be durable in this context. Given the need to expand the use of moulage in OSCE stations and the unique challenges that occur in OSCEs, there is a requirement to have guiding principles to inform their use and development. Conclusion Informed by evidence, and grounded in experience, this article aims to provide practical tips for health profession education faculty on how best to optimise the use of moulage in OSCEs. We will describe the process of designing an OSCE station, with a focus on including moulage. Secondly, we will provide a series of important practice points to use moulage in OSCEs—and encourage readers to integrate them into their day-to-day practice.
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