Creating experiential learning opportunities in enterprise education: an example of a facilitator-led business simulation game in a taught setting
Autor: | Elizabeth M. Heyworth-Thomas |
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Jazyk: | angličtina |
Rok vydání: | 2023 |
Předmět: | |
Zdroj: | Journal of Work-Applied Management, Vol 15, Iss 2, Pp 173-187 (2023) |
Druh dokumentu: | article |
ISSN: | 2205-149X 2205-2062 |
DOI: | 10.1108/JWAM-02-2023-0018/full/pdf |
Popis: | Purpose – Simulation in education has been well documented. Business simulation games (BSGs) are often digital and run by a third-party provider. This can create barriers to engagement from educator and student perspectives. This paper explores a facilitator-led BSG, posing the question: can facilitator-led BSGs provide practical experiential learning experiences within a taught setting. Design/methodology/approach – Exploratory inductive research recruited a sample of 45 student participants, an external examiner and a module leader. Qualitative data were collected using focus group discussion, participant obsession and facilitator reflection. Mixed-method feedback forms were also used. Findings – The facilitator-led BSG offered a flexible approach to challenge or problem-based learning, experiential learning, collaborative learning and critical reflection. Student feedback was positive, and there was an increase in engagement within all elements of the module. Originality/value – This paper presents a case study example of the implementation of a facilitator-led BSG, providing an alternative solution for teaching practitioners to structured simulations run by third-party hosts. This paper highlights a flexible approach to student-centric experiential and challenging learning through enterprise education within small-group settings. There are opportunities for further evaluation and exploration of the notion, which can be developed from this paper in future works. |
Databáze: | Directory of Open Access Journals |
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