Popis: |
Objective: to analyze the methodological pathways used in the development, evaluation, and/or validation of serious games on neonatology. Methods: integrative review conducted using the databases MEDLINE, EMBASE, CINAHL, SCOPUS, Web of Science, LILACS, BDENF, and SCIELO. Studies published between 2010 and 2024 that employed methodological pathways in serious games were selected. Results: ten studies were identified. The development of serious games considered the target audience, literature review, and professional routines. Evaluation was conducted using pre/post-tests, questionnaires, and feedback from experts and users. Some studies validated serious games using validated instruments and evaluative questionnaires, with Likert-type scales. Content validity index was used. Conclusion: methodological and quantitative studies predominated, developed based on participant needs, scientific evidence, and professional experiences. Most serious games underwent an evaluation phase; however, validation was described in only five studies. Simulation was a foundation for teaching neonatal resuscitation. Contributions to practice: the results may contribute to the development of guidelines that assist researchers in creating digital technologies based on scientific evidence, enhancing care for newborns, and providing valuable insights for clinical practice and professional training. They also highlight gaps and opportunities for future research on the integration of digital games in health education. |