Popis: |
In this article, we study the decision-making process of chess players by using a chess engine to evaluate the moves across different pools of games. We quantify the decisiveness of each move during the games using a metric called $\Delta$, which is derived from the engine's evaluation of the positions. We then performed a comparative analysis across players of varying competitive levels. Firstly, we observed that players face a wide spectrum of $\Delta$ values, evidencing the complexity of the process. By examining groups of winning and losing players, we found evidence where a decrease in complexity may be associated with a drop in player performance levels. Secondly, we observed that players' accuracy increases in positions with high $\Delta$ values regardless of competitive level. Complementing this information with a null model where players make completely random legal moves allowed us to characterize the decision-making process under the simple strategy of making moves that minimize $\Delta$ values. Finally, based on this idea, we proposed a simple model that approximately replicates the global emergent properties of the system. |