Exploring the impact of gamification on engagement in a statistics classroom
Autor: | Jack, Eilidh, Alexander, Craig, Jones, Elinor M |
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Rok vydání: | 2024 |
Předmět: | |
Zdroj: | Teaching Mathematics and its Applications 2024 hrae009 |
Druh dokumentu: | Working Paper |
DOI: | 10.1093/teamat/hrae009 |
Popis: | In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards, educators aim to promote active participation, motivation, and deeper understanding among students. This study investigates the effect of gamification on student engagement in a flipped statistics classroom environment. The findings suggest that gamification strategies, when effectively implemented, can have a positive impact on student motivation and engagement. This paper concludes with recommendations for educators, potential challenges such as superficial engagement and demotivation, and future directions for research to address these challenges and further explore the potential of gamification in fostering student success. Comment: 14 pages, 3 figures |
Databáze: | arXiv |
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