Challenges in Modelling and Solving Plotting with PDDL
Autor: | Espasa, Joan, Miguel, Ian, Nightingale, Peter, Salamon, András Z., Villaret, Mateu |
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Rok vydání: | 2023 |
Předmět: | |
Druh dokumentu: | Working Paper |
Popis: | We study a planning problem based on Plotting, a tile-matching puzzle video game published by Taito in 1989. The objective of this game is to remove a target number of coloured blocks from a grid by sequentially shooting blocks into the grid. Plotting features complex transitions after every shot: various blocks are affected directly, while others can be indirectly affected by gravity. We highlight the challenges of modelling Plotting with PDDL and of solving it with a grounding-based state-of-the-art planner. Comment: arXiv admin note: text overlap with arXiv:2110.14397 |
Databáze: | arXiv |
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