Autor: |
Li, Jingqi, Chiu, Chih-Yuan, Peters, Lasse, Palafox, Fernando, Karabag, Mustafa, Alonso-Mora, Javier, Sojoudi, Somayeh, Tomlin, Claire, Fridovich-Keil, David |
Rok vydání: |
2023 |
Předmět: |
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Druh dokumentu: |
Working Paper |
Popis: |
Decision-making in multi-player games can be extremely challenging, particularly under uncertainty. In this work, we propose a new sample-based approximation to a class of stochastic, general-sum, pure Nash games, where each player has an expected-value objective and a set of chance constraints. This new approximation scheme inherits the accuracy of objective approximation from the established sample average approximation (SAA) method and enjoys a feasibility guarantee derived from the scenario optimization literature. We characterize the sample complexity of this new game-theoretic approximation scheme, and observe that high accuracy usually requires a large number of samples, which results in a large number of sampled constraints. To accommodate this, we decompose the approximated game into a set of smaller games with few constraints for each sampled scenario, and propose a decentralized, consensus-based ADMM algorithm to efficiently compute a generalized Nash equilibrium (GNE) of the approximated game. We prove the convergence of our algorithm to a GNE and empirically demonstrate superior performance relative to a recent baseline algorithm based on ADMM and interior point method. |
Databáze: |
arXiv |
Externí odkaz: |
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