Autor: |
Adamski, Robert, Grel, Tomasz, Klimek, Maciej, Michalewski, Henryk |
Rok vydání: |
2017 |
Předmět: |
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Druh dokumentu: |
Working Paper |
DOI: |
10.1007/978-3-319-75931-9_1 |
Popis: |
The asynchronous nature of the state-of-the-art reinforcement learning algorithms such as the Asynchronous Advantage Actor-Critic algorithm, makes them exceptionally suitable for CPU computations. However, given the fact that deep reinforcement learning often deals with interpreting visual information, a large part of the train and inference time is spent performing convolutions. In this work we present our results on learning strategies in Atari games using a Convolutional Neural Network, the Math Kernel Library and TensorFlow 0.11rc0 machine learning framework. We also analyze effects of asynchronous computations on the convergence of reinforcement learning algorithms. |
Databáze: |
arXiv |
Externí odkaz: |
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