GPU bucket sort algorithm with applications to nearest-neighbour search
Autor: | Roźen, T., Boryczko, K., Alda, Witold |
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Přispěvatelé: | Skala, Václav |
Jazyk: | angličtina |
Rok vydání: | 2008 |
Předmět: | |
Popis: | We present an adoption of the bucket sort algorithm capable of running entirely on GPU architecture. Our implementation employs render-to-texture to enable scatter operation. Linked lists of elements in each bucket are build and stored directly in video memory. We show also the use of this sorting method in a particle-based simulation. Dissipative Particle Dynamics is the physical model of choice; the simulation is performed entirely on the graphics hardware. GPU bucket sorting is used to build nearest-neighbour maps on a regular cell-grid which are the input of interparticle interaction computation. Finally we implement a simple random-number generator which is required by the DPD method. |
Databáze: | OpenAIRE |
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