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Penelitian ini bertujuan untuk mendeskripsikan proses peningkatan kreativitas dalam memecahkan masalah matematika melalui model pembelajaran inkuiri terbimbing berbantuan media Scratch serta untuk menganalisis peningkatan kreativitas dalam memecahkan masalah matematika melalui model pembelajaran inkuiri terbimbing berbantuan media Scratch pada peserta didik kelas V Sekolah Dasar Islam Terpadu Al-Furqon Palangkaraya. Penelitian ini merupakan penelitian tindakan yang dilaksanakan dalam tiga siklus. Setiap siklus terdiri dari empat langkah dasar yaitu perencanaan, implementasi, monitoring dan evaluasi. Subjek dalam penelitian tindakan ini adalah peserta didik kelas V Sekolah Dasar Islam Terpadu Al-Furqon Palangkaraya tahun pelajaran 2019/2020. Waktu penelitian dilaksanakan pada bulan Juli sampai bulan November 2019. Pengumpulan data dilakukan dengan cara observasi dan pemberian tes. Observasi dilakukan untuk memperoleh data tentang sikap dan aktivitas peserta didik serta aktivitas guru dalam proses pelaksanaan tindakan melalui lembar observasi, dimana proses pengambilan datanya dibantu oleh kolaborator. Pemberian tes dilakukan untuk mengukur kreativitas peserta didik dalam pemecahan masalah matematika. Kriteria keberhasilan yang digunakan dalam setiap siklus tindakan yaitu apabila peserta didik secara klasikal telah mencapai minimal kategori cukup kreatif (level 3) minimal 75%. Teknik validasi data menggunakan teknik triangulasi dan teknik analisis data menggunakan teknik analisis deskriptif. Berdasarkan hasil penelitian dapat disimpulkan bahwa pembelajaran matematika melalui model pembelajaran inkuiri terbimbing berbantuan media Scratch mampu meningkatkan kreativitas dalam pemecahan masalah matematika pada peserta didik kelas V Sekolah Dasar Islam Terpadu Al-Furqon Palangkaraya. Kata Kunci: Kreativitas matematika, model inkuiri terbimbing, media scratch. ********* ABSTRACT This study was aimed to describe the process at improving creativity in solving mathematic problem through guided inquiry by using Scratch media and to analyze improving creativity in solving mathematic problem through guided inquiry by using Scratch media in fifth grade students of Islamic elementary school, namely SDIT Al Furqon Palangka Raya. This research employed action research which was done in three cycles. Each cycle consisted of four steps; planning, action, monitoring, and evaluation. The subject of this research were the students in grade five in SDIT Al Furqon Palangka Raya in academic year 2019/2020. The research was conducted in five months, from July to November 2019. The data were collected through observation and test. The observation was done to get the data on students’ attitude and their learning activities together with the teacher during the action phase. In completing the observation checklist, the researcher was helped by a collaborator. The test, then, was delivered to measure students’ creativity in solving mathematic problems. The researcher stated that the criteria of success in each cycle was 75% of the students reach level 3 as the minimum achievement. The data were validated by using triangulation technique. Meanwhile, the data analysis applied descriptive analysis. Based on the results of the research, it can be concluded that guided inquiry by using Scratch media can improve students’ creativity in solving Mathematic problem in fifth grade students of Islamic elementary school, namely SDIT Al Furqon Palangka Raya. Keywords: Mathematical creativity, guided inquiry models, scratch media. |