Popis: |
U ovome radu objašnjen je pojam virtualne stvarnosti. Opisane su primjene te tehnologije kako u prošlosti tako i u 21. stoljeću. Objašnjena je jedna od brojnih podjela videoigara koja u sebi sadrži pojam obrazovna igra, koji veže koncept igrifikacije i učenja baziranog na igrama. Primjena virtualne stvarnosti u obrazovnim igrama pruža mogućnost vizualizacije nevidljivog ili suviše apstraktnog. Implementirana je prototipna obrazovna igra pod nazivom Moleculo za učenje kemije putem tehnologije virtualne stvarnosti. Korišteno je Unity okruženje za jednostavniju izradu. Igra se sastoji od ulazne scene s izbornikom i scene same igre u kojoj se nalaze postaje sa zadanim zadatkom. Svaku postaju potrebno je prijeći u zadanom vremenu spajajući zadanu molekulu i skupljajući bodove. Igra završava kada igrač prijeđe sve postaje. This thesis explains the concept of virtual reality and illustrates its application in the education domain. The application of this technology has been described from the past to the 21st century. One of the many video game divisions has been explained, which includes the concept of an educational game, linking the concept of gamification and game-based learning. The application of virtual reality in educational games provides the possibility of visualization of invisible or too abstract concepts. A prototype educational game called Molecule for learning chemistry has been implemented utilizing virtual reality technology. The Unity environment has been used for easier design. The game consists of an input scene with the main menu and the scene of the game where working stations are located with the default assignment. Each station needs to be crossed in default time by connecting the default molecule and collecting points. The game ends when the player passes all the stations. |