Endless Running Game Controlled by Face Tracking

Autor: Karadža, Juraj
Přispěvatelé: Pandžić, Igor Sunday
Jazyk: chorvatština
Rok vydání: 2022
Předmět:
Popis: Svrha ovog rada bila je integracija razvojnog alata Visage s alatom Unity u računalnu igru. "Corn Runner" igra je tipa beskonačnog trčanja, gdje se staza generira u beskraj. Na stazi se nalaze prepreke koje igrač mora izbjegavati. Izbjegavaju se rotiranjem lica udesno ili ulijevo, ovisno o tome u kojem smjeru se želi ići. Prepreke koje se izbjegavaju su prirodne, poput kamenja i drveća, ali mogu biti i čudovišne, divovski pauci i živa strašila. Modeli trkača, polja kukuruza kroz koje se trči i modeli čudovišta su svi napravljeni pomoću razvojnog alata Blender. Animacije tih trodimenzionalnih modela su također izrađene pomoću Blendera. Successful integration of Visage SDK into a Unity video game was the goal of this project. "Corn Runner" is an endless running game, where the track is being generated infinitely. The track has obstacles dotted upon itself, which the player must avoid. The player avoids them by rotating his/her face to the left or to the right, depending on which way he/she wants to go. The obstacles can be normal, like rocks and trees, but they can be monsters as well, like giant spiders and living scarecrows. The model of the runner, the corn field through which the player is running and the monster models are all made with Blender. The animations for the three-dimensional models are also made with Blender.
Databáze: OpenAIRE