The Impact of Computer Games in Young Learners EFL Programmes in Kindergarten
Autor: | Lazarević, Ana |
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Přispěvatelé: | Tomaš, Suzana, Jakupčević, Eva, Maleš, Lada |
Jazyk: | chorvatština |
Rok vydání: | 2019 |
Předmět: | |
Popis: | Tema je ovog rada istraživanje prakse primjenom ADDIE modela za kreiranje računalne igre u realizaciji programa ranog učenja engleskog jezika u vrtiću. Opisane su teorijska struktura modela te poveznica s teorijama o dječjoj igri, predškolskim kurikulumom i procesom situacijskog učenja engleskog jezika u vrtiću. U empirijskom dijelu rada detaljno je opisano kreiranje igara prema ADDIE modelu i primjena u procesu učenja engleskog jezika kroz igru. Cilj je prikazati konkretne postupke i rezultate u radu s djecom i roditeljima te vrednovati jake i slabe strane procesa. This paper is a research of practices using the ADDIE model for creating computer games in the implementation of early English learning in kindergarten. The paper describes the theoretical model structure, link with theories of children's play, preschool curriculum, the process of situational learning English in kindergarten. The empirical part of the paper describes in detail the creation of games to ADDIE model and its application in the process of learning English through play. The goal is to present concrete actions and results in working with children and parents, as well as evaluate the strengths and weaknesses of the process. |
Databáze: | OpenAIRE |
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