Assassin's Creed video games Development Analysis

Autor: Martinčević, Lara
Přispěvatelé: Tomasović, Željka
Jazyk: chorvatština
Rok vydání: 2022
Předmět:
Popis: Svrha ovog rada sama je analiza razvoja Assassin's creed igrica kroz niz elemenata. U radu teorijskim djelom obrađeni i pojašnjeni su elementi CGI-a, linearnosti tj. nelinearnosti te same zahtjevnosti pojedinačnih igara koje za primjer uzima Assassin's Creed franšizu. Kroz rad možemo vidjeti sam napredak i evoluciju od prve igre u franšizi pa sve do najnovijih. Njihovi elementi kao i cjelokupne igre prate zahtjevnosti vremena u kojima su nastajale, pa s toga pratimo period od jednog desetljeća razvijanja i nastajanja Assassin's Creed igara. The purpose of this final paper is to analyse the development of the Assassin's creed games through a series of elements. In theoretical part the elements of CGI, linearity i.e. non-linearity and requirements of each game, which take the Assasin's Creed franchise as an example, were discussed and clarified. Through the work, we can see the very progress and evolution from the first game in the franchise to the latest ones. Their elements, as well as the games as a whole, follow the requirements of the time in which they were created, so we follow the period of one decade of development and creation of Assassin's Creed games.
Databáze: OpenAIRE