Rigging and creating character animations for video games

Autor: Čep, Andrej
Přispěvatelé: Bernik, Andrija
Jazyk: chorvatština
Rok vydání: 2019
Předmět:
Popis: U posljednja dva desetljeća računalna animacija (poznata kao i CGI animacija ili kraće 3D animacija) doživjela je ogroman procvat i napredak. Pojavom sve naprednijih računala koja su uz pomoć poboljšanja ostale računalne tehnologije omogućila ubrzani razvoj računalnog animiranja, jednako kao i olakšavanje samog postupka 3D animiranja. Nove generacije računala su boljim i jačim hardverom te sve kompleksnijim softverskim dijelom uvelike poboljšala izradu računalne animacije. Kao takve, dovele su do ogromnog porasta korištenja 3D animacije kako u kinematografskoj industriji, tako i u industriji videoigara. Naime, raznim saznanjima iz 2D animacija te novim saznanjima o 3D animaciji, izradom kostura 3D modela i korištenjem novih tehnika 3D animiranje kao što su: FK i IK te općenito samim „key frame“ animiranjem, ali i razvitkom motion capture tehnologije, došlo je do velikog napretka u animiranju. U današnje vrijeme postoji mnoštvo različitih programa koji se koriste za izradu kostura i za izradu 3D animacija, a najpoznatiji i najpopularnijih od njih su: Blender, 3DS Max, Cinema 4D, Houdini Apprentice, Motionbuilder te naravno Autodesk Maya koja će nam u potpunosti poslužiti u izradi ovog završnog rada. Ovaj završni rad se može podijeliti na tri osnovna dijela: povijest i razvoj animacije sa naglaskom na 3D animaciju, teorijski dio u kojem se govori o osnovnim i općenitim pojmovima i procesima vezanim uz 3D animaciju te praktični dio u kojem su izrađeni i napravljeni svi ključni procesi koji su prethodno spomenuti u teorijskom dijelu. Cilj ovog završnog rada je objasniti i pokazati na primjeru cjelokupne procese izrade kostura i 3D animiranja te kreiranje seta od nekoliko animacija za 3D karakter model kako bi se dao uvid u pojmove i procese izrade kostura i 3D animiranja koji su temelj naprednih tehnika 3D animiranja. In the last two decades, the computer animation (also known as CGI animation or 3D animation) is experiencing a massive succes. With the emergence of advanced computers which with the help of enhancements of other computing technologies have enabled accelerated development of computer animation and facilitated 3D animation itself. The new generation of computers with much better and stronger hardware and with more complex software have significantly improved computer animation design as well as lead to a tremendous growth in 3D animation in the cinematic industry as well as in the video game industry. Namely, there is a great deal of progress in animation which was accelerated with the help of various knowledge of 2D animation, with new knowledge of 3D animation, rigging of 3D models and the use of new 3D animation techniques such as FK and IK, and generally with key frame animation as well as the development of motion capture technology. Nowadays, there is a number of different programs used for rigging and creating 3D animations and some of the most popular are: Blender, 3DS Max, Cinema 4D, Houdini Apprentice, Motionbuilder, and of course Autodesk Maya, which will fully serve us in making this thesis. This thesis can be divided in three basic parts: history and evolution of animation with great emphasis on 3D animation, theoretical part which explains basic elements and processes of 3D animation and practical part which shows all key elements and processes which were mentioned in theoretical part and are made and presented in this part. Goal of this thesis is to overall show and explain processes of rigging and 3D animation on examples and combining all 3D animations in a single character set, so as to give an insight in terms and processes of rigging and 3D animation that are basis for advanced 3D animation techniques.
Databáze: OpenAIRE