Popis: |
Assume that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature. Therefore, this manuscript sheds some light over Portuguese and Polish gamers’ retort regarding potential mayhem engagement and cognitive bias feedback. Likewise, the paper is divided into five key components: games (concept, philology and legislation); moral decision making (moral reasoning and moral intelligence); research design (aims and objectives and methodology); questionnaire layout (design, types of queries and limitations); and, empirical findings (section 1, section 2 and section 3). |