Popis: |
Serious games are a key component within technological mashups that characterise future learning environments, namely in medicine. Recent empirical studies denote ambiguous results about their role or influence in education or training; however, this paper explores Portuguese doctors’ awareness regarding serious games, their advantages/disadvantages within training and probable ethical impacts in their medical practices through a qualitative interview. The reason for this contribution is literature disregard pertaining to medical staff awareness, because its current focus entails: games applications, features or design; medical practices for clinical decision making; surgical techniques; acquiring knowledge/skills; and, limitations in the prior dimensions. |