Collaborative story generation using JSON in Godot Engine as decision making support tool

Autor: Grabska-Gradzińska, Iwona, Nowak, Leszek, Palacz, Wojciech, Grabska, Ewa
Jazyk: angličtina
Rok vydání: 2020
Předmět:
Popis: In our paper we propose JSON (JavaScript Object Notation) as a plot description format. The JSON notation allows for multiple writers to collaborate in creating game world. We are using hierarchical graph and rules of graph embedding to allow designer and story writers to create game world. Proposed notation for world elements allowed us to create decision-making supported tool developed in Godot Game Engine. The tool helps the story writers to control the impact of the created story elements on the game world. Using the tool, it is possible to explore the game world and every aspect of the stories and adventures created by the writers. This can be used as “debugging” method and can help writers to avoid inconsistencies, dead ends and loopholes. Using JSON notation, it is possible to define how the designed world operates, what are the methods of interaction with the world, what are the key locations, characters, etc. As well as create detailed short stories and interactions. Furthermore, early experiments shown that using proposed approach it is possible to create living worlds where characters interact with each other without the external influence. By simulating the player, we can generate multiple gameplay experiences and analyze them. It is also possible to create specific well-crafted stories with highly restrictive world interactions, this is common in adventure games, or point and click games.
Databáze: OpenAIRE