Day and Night Cycle, Development of a Physically Based Real-Time Solution
Autor: | Pérez Delgado, Guillem |
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Přispěvatelé: | Universitat Politècnica de Catalunya. Departament de Ciències de la Computació, Vázquez Alcocer, Pere Pau |
Jazyk: | angličtina |
Rok vydání: | 2022 |
Předmět: |
stars
sol night Videojocs astronomia real-time estrelles based Video games renderització Informàtica [Àrees temàtiques de la UPC] nit day temps real videogames basat en física atmosfera Moon time cicle real cycle Real-time rendering (Computer graphics) media Sun medium lluna astronomy participating dia temps atmosphere rendering physically-based physically |
Popis: | Over the last few years, open world videogames have been gaining lots of interest in the gaming industry. Open world videogames not only allow the player to freely roam over a vast terrain but also aim to recreate a believable dynamic world. Thus, one of the basic elements that such a videogame should feature is a day and night cycle. In this thesis, all of the intricacies that are involved in developing a physically based day and night cycle solution in a real-time rendering context are discussed. The main topics that will be covered are atmosphere rendering, celestial bodies positioning, celestial bodies rendering and nighttime scenes rendering. |
Databáze: | OpenAIRE |
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