Day and Night Cycle, Development of a Physically Based Real-Time Solution

Autor: Pérez Delgado, Guillem
Přispěvatelé: Universitat Politècnica de Catalunya. Departament de Ciències de la Computació, Vázquez Alcocer, Pere Pau
Jazyk: angličtina
Rok vydání: 2022
Předmět:
Popis: Over the last few years, open world videogames have been gaining lots of interest in the gaming industry. Open world videogames not only allow the player to freely roam over a vast terrain but also aim to recreate a believable dynamic world. Thus, one of the basic elements that such a videogame should feature is a day and night cycle. In this thesis, all of the intricacies that are involved in developing a physically based day and night cycle solution in a real-time rendering context are discussed. The main topics that will be covered are atmosphere rendering, celestial bodies positioning, celestial bodies rendering and nighttime scenes rendering.
Databáze: OpenAIRE