Autor: |
McCall, Roderick, Louveton, Nicolas, Kracheel, Martin, Avanesov, Tigran, Koenig, Vincent |
Jazyk: |
angličtina |
Rok vydání: |
2013 |
Předmět: |
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Popis: |
Gamification is often thought of as the end result or outcome of a project. In this paper we explore how it can also be adopted during the conceptual design stage using metaphorical games and as a method of testing concepts within a more advanced simulation environment. We explore this from the perspective of the I-GEAR project where it is used as one of many methods in the design of a commuter mobility game. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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