Knowledge Map of the Virtual Economy : Converting the Virtual Economy into Development Potential

Autor: Lehdonvirta, Vili, Ernkvist, Mirko
Jazyk: angličtina
Rok vydání: 2011
Předmět:
WHOLESALERS
EXPERT OPINIONS
GLOBAL MARKET
ACCESSORIES
VALUE ADDED
SEARCH TERM
CAPABILITY
ENTRY BARRIERS
VERIFICATION
CATERING
REVENUE MODEL
DIGITAL TECHNOLOGY
INFORMATION TECHNOLOGY
SERVICES MARKET
E-COMMERCE
INCOME
ADVERTISING
MARKET MAKERS
HACKER
SERVICE PROVIDERS
BONDS
FRAUD
MARKET ENVIRONMENT
HARDWARE
OUTSOURCING
INSTANT MESSAGING
BASIC
TRADITIONAL BUSINESS
AUCTION
NECESSARY SKILLS
ECOMMERCE
VALUE CHAIN
NEW MARKET
PURCHASING
SUPPLIER
COMMUNICATION TECHNOLOGIES
ENTREPRENEURIAL OPPORTUNITIES
SECONDARY MARKET TRADING
WEALTH
CONSUMERS
BRAND
MARGINAL COST OF PRODUCTION
SERVICE MARKET
HACKING
TRANSFORMERS
DIGITAL COMMUNICATION
CUSTOMER SERVICE
DIGITAL SERVICES
COMPUTING
POLITICAL ECONOMY
TAXATION
RESULT
EXPORTS
MARKET SIZE
IT SERVICES
MONOPOLY
REGULATORY FRAMEWORK
CD
NETWORKS
WEB
SECONDARY MARKET
EQUIPMENT
COPYING
SECONDARY MARKET TRANSACTIONS
3G
MARKET STUDY
CURRENCY
MARKETPLACE
FORECASTS
VIDEO
WEBSITE
ONLINE RETAILERS
ECONOMIC HISTORY
FIXED COSTS
BUYER
MARKET SHARE
DIGITAL CONTENT
ECONOMIC SIZE
ONLINE STORE
MARKET RESEARCH
MONEY ORDER
ADVERTISEMENTS
SOFTWARE DEVELOPMENT
MARKET POTENTIAL
BIDS
BUSINESSES
DRM
SEARCH ENGINE
ENTERTAINMENT
PAYOUT
SECONDARY MARKET ACTIVITY
WORKING HOURS
HARDWARE MANUFACTURING
TRANSACTION
INFRASTRUCTURE PROVIDERS
ONLINE BUSINESSES
ONLINE SERVICES
DEVELOPING COUNTRY
PRIVATE INVESTMENTS
CUSTOMER RELATIONSHIP MANAGEMENT
DIGITAL INFRASTRUCTURE
COMMODITY
ELECTRONIC PAYMENT
MARKET OPPORTUNITIES
STOCKS
DOMESTIC MARKET
SUBSTITUTE
DIGITAL NETWORKS
COMPUTERS
PILOT PROJECTS
APPLICATION PROGRAMMING INTERFACE
SITES
INSTRUMENT
PRODUCTIVITY
SALE
LICENSES
CUSTOMER RELATIONSHIP
PAYMENT TRANSACTIONS
ASSETS
RELIABILITY
E-MAIL
BUSINESS OPPORTUNITY
USERS
MARGINAL COST
WEB CONTENT
IMAGES
ECOMMERCE SITES
C2C
MARKET STRUCTURE
MEDIA
WAGES
END-USER
PAYMENT SERVICES
DIGITAL
ADOPTION OF INFORMATION
INSTITUTION
SEARCH RESULTS
THIRD-PARTY MARKETPLACES
SUPERVISION
MARKET TRADE
LICENSE AGREEMENTS
DIRECT MARKETING
API
CONSUMER-TO-CONSUMER
BACKBONE
LOCAL ECONOMIES
MARKETING
ECONOMIC DEVELOPMENT
APPLICATION PROGRAMMING
TELEPHONE
AGRICULTURE
BROADBAND NETWORKS
INNOVATION
MARKET ANALYSTS
PRIMARY MARKET
REGULATORY POLICY
ECONOMIC ACTIVITY
ACCESS TO MARKETS
NETWORKING
DELIVERY METHODS
PATTERN RECOGNITION
ACCOUNTING
CONSUMER RIGHTS
GROWTH POTENTIAL
MARKET TRADING
BROADBAND
INTERNET SECURITY
INTERNATIONAL DEVELOPMENT
USES
SUNK COSTS
USER
NEGATIVE EXTERNALITIES
DIGITAL ECONOMY
INTERFACE
E-COMMERCE SITE
BUSINESS MODEL
LICENSE
INSURANCE
SOCIAL DEVELOPMENT
PRIVATE SECTOR
HOLDINGS
WHITE PAPER
MARKET CONDITIONS
USER INTERFACE
COMMERCE
GROWTH RATE
ONLINE RETAIL
SEARCHES
SUPPLY CHAINS
INTERNATIONAL BANK
PAYMENT FLOWS
CONTENT PRODUCTION
MATERIAL
PRIVATE SECTOR DEVELOPMENT
LESS DEVELOPED COUNTRIES
SERVER
FRAMEWORK FOR DEVELOPMENT
INTANGIBLE
PUBLISHING
MARKET RESEARCH FIRM
BUSINESS PROCESS
ARRAYS
QUERIES
RETAIL
ICT
CHECKS
CONSUMER GOODS
EXPENDITURE
Popis: The report is structured as follows. The next section introduces the theoretical notion of a 'virtual economy' and explains how it is distinct from other Information and Communication Technology (ICT)-related economic activities. The following sections describe in detail the main areas of the virtual economy, their economic impact, business models and value chains. The two major areas of the existing virtual economy are identified as: 1) third party gaming services and 2) microwork. This report will focus largely on these two distinct but conceptually related areas. Gaming services is an established industry that provides a rich set of evidence for analysis, while microwork is an emerging industry with apparently significant development potential. Other existing activities within the virtual economy are categorized as: 3) marketing related paid-for connections in social media ('cherry blossoming') and 4) user-created virtual goods in virtual environments. These are not covered in detail due to their limited development potential, at least at present. The sixth section analyzes the development potential of the virtual economy. Development potential is here understood as the ability to provide income to local economies through employment and entrepreneurial opportunities. Both short-run opportunities and long-run income development are considered. Development potential also includes the ability to support the development of local ICT infrastructure. In the final section, the report summarizes the key findings, identifies important gaps in current knowledge, and sketches out the scope for possible donor or Non-Governmental Organization (NGO)-led interventions towards maximizing the development potential of the virtual economy.
Databáze: OpenAIRE