GPU Raytracer

Autor: Herrmann, Pavel
Přispěvatelé: Pelikán, Josef, Horáček, Jan
Jazyk: angličtina
Rok vydání: 2011
Předmět:
Popis: Ray tracing is a popular method for generating realistic imagery, with high computation complexity and high potential for parallelization. Modern GPUs can be used as a high performance parallel co-processor, making them seemingly ideal for tasks such as ray tracing. This thesis will give an overview of ray tracing methods, overview of GPU computing methods, and present a piece of software designed for using GPU for ray tracing. This software tries to integrate classic ray tracing algorithms with specifics of GPU programming, while providing extendability and high performance.
Databáze: OpenAIRE