Popis: |
The goal of this bachelor thesis is creating a methodological material, a gamebook, which in an engaging and non-violent way makes the child think about interesting physical problems. The solution of these problems can be easily interpreted in experiments, whose instructions are also part of this thesis. The ideas for the experiments are chosen unusual and surprising, so they can be attractive to the child, but also to the parents. Only simple tools, which are found in almost every household, are needed to perform the experiments. Teachers can also assign them as individual homework. The structure of the story of the Physical Gamebook is captured in a map, which indicates the individual intersections and possibilities of story development. The target group for which the Physical Gamebook was written is the 2nd level of primary schools and the corresponding levels of grammar schools. An integral part of the thesis is a summary of the results and the effect of the gamebook in practice. |