Design and realization of 3D game

Autor: MUDRA, Štěpán
Jazyk: čeština
Rok vydání: 2023
Předmět:
Popis: The goal of this thesis was to design and create a 3D game with the use of graphical assets. In particular, the Unity game engine was used to create the game. Visual Studio and Rider were used to write the program. In the game, the player can encounter enemies whose decision-making is based on different methods. The first one is making decisions according to a single criterion. The next is a multi-criteria-based decision model. Preferences for each action can be set to the model. The search for the optimal setting was performed using a genetic algorithm. The decision-making of the third enemy that the player may encounter is based on the use of a neural network, whose output is then converted into the action that the enemy character performs.
Databáze: OpenAIRE