Interactive simulation environments Algodoo, Step and Physion in physics education
Autor: | Nemec, Gregor |
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Přispěvatelé: | Repnik, Robert |
Jazyk: | slovinština |
Rok vydání: | 2016 |
Předmět: |
udc:37.091.3:004.946:53(043.2)
konceptualni pristop razvoj kompetenc simulation IKT simulacija conceptual approach simulacijsko okolje interaktivna tabla ICT digital interactive whiteboard problemski pouk pouk fizike physics lessons sample problems lessons competence development simulation environment |
Zdroj: | Maribor |
Popis: | V diplomskem delu smo predstavili simulacijska programska orodja Algodoo, Step in Physion. Skupna značilnost vseh treh orodij je, da preslikajo fizikalno tridimenzionalno dogajanje v dvodimenzionalno. Simulacijska programska oprema omogoča, da v simulacijsko okolje (virtualen razsežen prostor), nameščamo preproste objekte, kot so kvadri, krogi, vzmeti... Po zagonu simulacije se vstavljeni objekti začno gibati in so v takšni medsebojni interakciji, kot jo narekuje fizikalni model simulacije. Posamezne programske opreme smo najprej podrobno predstavili ter na istem fizikalnem primeru prikazali izgradnjo simulacije v vseh treh simulacijskih okoljih. Programsko opremo smo umestili v pouk fizike in prikazali različne možnosti uporabe v osnovni in srednji šoli, pri tem pa smo posebej izpostavili uporabo na interaktivni tabli. Predstavili smo naravoslovne kompetence, ki jih razvijajo učenci ob uporabi simulacijske programske opreme. Analizirali smo učna načrta za fiziko v osnovni in srednji šoli ter opisali možnost uporabe simulacij v posameznem vsebinskem sklopu. Izbrane simulacijske programe smo med seboj primerjali na podlagi kriterijev, ki izhajajo iz uporabe pri pouku. Rezultati primerjave simulacijske programske opreme ter možnosti in ideje uporabe simulacij, ki smo jih predstavili, omogočajo učiteljem, da se lažje odločijo, katero simulacijsko okolje bodo pri svojem delu uporabili. In this work we present three simulation software tools: Algodoo, Step and Physion. Their common property is the conversion of three dimensional phenomena into two dimensional. Such simulation software tools enable users to insert simple objects such as squares, circles, springs and other objects into a simulation environment (virtual space). After the simulation is started the inserted objects begin to move regarding correlating interactions, determined by physical model of the simulation. All three software tools are firstly introduced in detail and then we present the simulation construction processes of the same physical problem in all simulation environments. We also analyzed this software in context of physics teaching to show their versatility in use at primary and secondary school and a special emphasis is given to their use on digital interactive whiteboards. We present natural science competences those pupils develop when they are using such simulation software. We analyzed the primary and secondary school physics curriculums and gave suggestions on suitability of individual topics for application of simulations. The three presented simulation programmes are compared based on the criteria arising from classroom application. The results of simulation software comparison, their practicability and ideas on simulation use, presented in this work, enable teachers to easily decide which simulation environment they will use in their lessons. |
Databáze: | OpenAIRE |
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