Design Game and Demo development for a survival game

Autor: Pachón Angona, Carmen
Přispěvatelé: Montoliu Colás, Raúl, Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
Jazyk: angličtina
Rok vydání: 2016
Předmět:
Popis: Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2016 This project will gather all the basic elements of the design and development of a survival videogame. Shortly, this project will bring together the preparation of Game Design Document (GDD): the concept art and sketches of all those things that are essential in a game, the model and animation of the most relevant things in the story and, finally, a demo of the future game. In this demo, the protagonist will show the basic mechanics of the game such as running, jumping or hitting in one of the possible scenes of the story, specifically, through the use of the created models and animations for those respective actions. Tools and methods learnt/studied during the degree such as 3D Max Studio [1], Photoshop [2] or Unity3D [3] will be used for the implementation. The project will be made up of in five big blocks: Block zero: documentation, block one: GDD, block two: concept arts, block three: model and animation and lock four: the demo implementation.
Databáze: OpenAIRE