A resource-based archaeological simulation

Autor: Rahtz, S
Přispěvatelé: Rahtz, S
Rok vydání: 2016
Popis: This chapter outlines one method of using a computer to assist in teaching the principles of archaeological excavation and analysis to students. It forms a part of a joint project between the Departments of Archaeology at the University of Southampton and the University of York, sponsored by the UGC/Computer Board Computers in Teaching Initiative; the project, known as Southampton York Archaeological Simulation System, was first mooted by Sebastian Rahtz in mid-1986, funded by the CTI in February 1987 and officially began in October 1987 (Shennan 1987a). The work described here is an offshoot of initial discussions about what Southampton York Archaeological Simulation System should do, based in particular on the issues raised at the Southampton York Archaeological Simulation System Steering Committee meeting in October 1987 at York. The current plans for the full system are outlined in Shennan 1987b, O'Flaherty 1987 and by Brendan O'Flaherty in this volume; it should be stressed that this is not intended to be a full explication of the issues and problems facing Southampton York Archaeological Simulation System, but rather a demonstration of one solution to the computer software problems.
Databáze: OpenAIRE