Autor: |
Holliman, N. S. |
Přispěvatelé: |
Woods, Andrew J., Merritt, John O., Benton, Stephen A., Bolas, Mark T. |
Rok vydání: |
2004 |
Předmět: |
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Zdroj: |
Woods, Andrew J. & Merritt, John O. & Benton, Stephen A. & Bolas, Mark T. (Eds.). (2004). Stereoscopic displays and virtual reality systems XI. Bellingham, WA: SPIE, pp. 117-128, Proceedings of SPIE(5291) |
DOI: |
10.1117/12.525853 |
Popis: |
The usable perceived depth range of a stereoscopic 3D display is limited by human factors considerations to a defined range around the screen plane. There is therefore a need in stereoscopic image creation to map depth from the scene to a target display without exceeding these limits. Recent image capture methods provide precise control over this depth mapping but map a single range of scene depth as a whole and are unable to give preferential stereoscopic representation to a particular region of interest in the scene. A new approach to stereoscopic image creation is described that allows a defined region of interest in scene depth to have an improved perceived depth representation compared to other regions of the scene. For example in a game this may be the region of depth around a game character, or in a scientific visualization the region around a particular feature of interest. To realise this approach we present a novel algorithm for stereoscopic image capture and describe an implementation for the widely used ray-tracing package POV-Ray. Results demonstrate how this approach provides content creators with improved control over perceived depth representation in stereoscopic images. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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