From sense-giving to sense-making: The REMIND method and museum visitor situational experience
Autor: | Schmitt, Daniel, Labour, Michel, Chen, Li |
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Přispěvatelé: | Laboratoire en Design Visuel et Urbain - EA 2445 (DeVisu), Université Polytechnique Hauts-de-France (UPHF)-INSA Institut National des Sciences Appliquées Hauts-de-France (INSA Hauts-De-France), Nanjing Museum & Fudan University, Shanghai |
Jazyk: | čínština |
Rok vydání: | 2020 |
Předmět: |
[SHS.STAT]Humanities and Social Sciences/Methods and statistics
Exhibition 博物馆 [SHS.INFO]Humanities and Social Sciences/Library and information sciences 意义赋予 [SHS.MUSEO]Humanities and Social Sciences/Cultural heritage and museology Visitor experience Situational experience Sense-giving 情景体验 Stimulated recall 博物馆观众 Museum Experience Sense-making REMIND method 意义构建 刺激唤醒法 |
Zdroj: | Southeast Culture, China Southeast Culture, China, 2020, 1 (273), pp.157-168 |
Popis: | International audience; As a special place that stimulates visitor sense-making processes, a museum offers sense-giving themes, works and explicative texts. Through mediation devices, the museum plays a leading role in influencing visitors’ unique sense-making processes. Such a sense-making process can change in a way that an external observer cannot always easily predict, notably, when museums need to decide what, and how, exhibits are to be presented and laid out. In this context, the REMIND method focuses on better understanding in situ visitors’ emotions involved in making sense of exhibits on display. To that end, the novel REMIND method highlights the presence of “irritants” during visitors’ visit as well as the link between visitor sense-making processes and a sense of well-being. The data from the study suggest that designing museum exhibitions should take into account factors such as the importance of setting up meaning-making structures to encourage participatory sense-making processes and the need to exam elements that encourage visitor’s well-being and reduce counter-productive irritants during the museum experience.; 博物馆作为推动意义制造的特殊场所,其空间、主题、展品、阐释文本等为观众提供了获取意义的凭借。博物馆通过这些中介发挥主导作用,影响着观众的意义构建过程,即“意义赋予”。然而,每个人都有着独特的、不断变化的意义构建模式,对观众进行外部观察并不足以让研究者洞悉观众体验及意义构建的动态过程。刺激唤醒法聚焦观众“在原地”的情绪反应,关注观众从不同信息中构建意义的不同策略,凸显了“干扰因素”的存在及意义构建过程与幸福感的相关性。基于此,博物馆和展览的设计应当重视建立必要的结构,鼓励参与式意义构建过程;增加创造幸福感的因素,减少妨碍积极的意义构建的负面因素。 |
Databáze: | OpenAIRE |
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