Modelling highly-structured turn based games using interaction beliefs

Autor: Szirbik, N., Roest, G.B., Stuit, M., Kienzle, J, Vangheluwe, H, Verbrugge, C
Jazyk: angličtina
Rok vydání: 2008
Předmět:
Zdroj: Proceedings of the 4th international Nort AMerican conference on intelligent games and simulation (GAME-ON-NA'08), 63-67
STARTPAGE=63;ENDPAGE=67;TITLE=Proceedings of the 4th international Nort AMerican conference on intelligent games and simulation (GAME-ON-NA'08)
Popis: Some specific sports or action environments that are desirable to be implemented as one-to-one semi-strategy computer games have a very well formalised structure. The set of moves and postures is not only finite but quite limited, and it is easy to identify relations between the previous and future states. The best candidate to bring under the structural scrutiny is Japanese swordfighting. The research into this reveals that modelling the kendo scene is rather easy, and if Petri nets are used, it is easy to extend these with other aspects like time, synchronisation, adaptation, and also to keep always a sound and verifiable formal model.
Databáze: OpenAIRE