Autor: |
João Paulo Sousa, Gonçalo Oliveira, Inês Barbedo, Bárbara Barroso, Rogério Tavares, Rui Pedro Lopes |
Rok vydání: |
2023 |
Předmět: |
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Zdroj: |
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783031289927 |
DOI: |
10.1007/978-3-031-28993-4_14 |
Popis: |
This paper presents an experimental methodology of procedural content generation (PCG) for natural environments focusing on game design and visualization. This approach allows us to define a set of instructions to shape the content generation to meet the requirements of game design and level design teams. For the validation process, we have discussed and analyzed a playtesting session. info:eu-repo/semantics/submittedVersion |
Databáze: |
OpenAIRE |
Externí odkaz: |
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