Implementation and Playtesting for a World Adventure Game’s Procedural Content Generation System

Autor: João Paulo Sousa, Gonçalo Oliveira, Inês Barbedo, Bárbara Barroso, Rogério Tavares, Rui Pedro Lopes
Rok vydání: 2023
Předmět:
Zdroj: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783031289927
DOI: 10.1007/978-3-031-28993-4_14
Popis: This paper presents an experimental methodology of procedural content generation (PCG) for natural environments focusing on game design and visualization. This approach allows us to define a set of instructions to shape the content generation to meet the requirements of game design and level design teams. For the validation process, we have discussed and analyzed a playtesting session. info:eu-repo/semantics/submittedVersion
Databáze: OpenAIRE