Towards Generating Novel Games Using Conceptual Blending
Autor: | Gow, Jeremy, Corneli, Joseph |
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Rok vydání: | 2021 |
Předmět: | |
Zdroj: | 2nd International Workshop on Experimental AI in Games Gow, J & Corneli, J 2015, Towards Generating Novel Games Using Conceptual Blending . in Experimental AI in Games: Papers from the AIIDE 2015 Workshop . pp. 15-21 . |
ISSN: | 2334-0924 2326-909X |
DOI: | 10.1609/aiide.v11i3.12824 |
Popis: | We sketch the process of creating a novel video game by blending two video games specified in the Video Game Description Language (VGDL), following the COINVENT computational model of conceptual blending. We highlight the choices that need to be made in this process, and discuss the prospects for a computational game designer based on blending. |
Databáze: | OpenAIRE |
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