Dynamic Texture Recognition via Nuclear Distances on Kernelized Scattering Histogram Spaces
Autor: | Julian Wörmann, Hao Shen, Alexander Sagel |
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Rok vydání: | 2021 |
Předmět: |
FOS: Computer and information sciences
business.industry Computer science Computer Vision and Pattern Recognition (cs.CV) Feature vector Feature extraction Computer Science - Computer Vision and Pattern Recognition ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION 020206 networking & telecommunications Pattern recognition 02 engineering and technology Texture (geology) Field (computer science) k-nearest neighbors algorithm Computer Science::Computer Vision and Pattern Recognition Histogram Metric (mathematics) 0202 electrical engineering electronic engineering information engineering 020201 artificial intelligence & image processing Segmentation Artificial intelligence business |
Zdroj: | ICASSP |
DOI: | 10.1109/icassp39728.2021.9414783 |
Popis: | Distance-based dynamic texture recognition is an important research field in multimedia processing with applications ranging from retrieval to segmentation of video data. Based on the conjecture that the most distinctive characteristic of a dynamic texture is the appearance of its individual frames, this work proposes to describe dynamic textures as kernelized spaces of frame-wise feature vectors computed using the Scattering transform. By combining these spaces with a basis-invariant metric, we get a framework that produces competitive results for nearest neighbor classification and state-of-the-art results for nearest class center classification. \c{opyright} 2021 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works |
Databáze: | OpenAIRE |
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