The effect of music on body sway when standing in a moving virtual environment

Autor: Skyler Stevens, Benjamin D. Smith, Jefferson W. Streepey, Kelley Burger, Shaquitta Dent
Rok vydání: 2021
Předmět:
Male
Man-Computer Interface
Vision
Social Sciences
Audiology
Motion (physics)
Computer Architecture
Electronics Engineering
Medicine and Health Sciences
Psychology
Computer Engineering
media_common
Multidisciplinary
Virtual Reality
Software Engineering
White noise
Music Perception
Scale (music)
Signal Filtering
Standing Position
Medicine
Engineering and Technology
Female
Sensory Perception
Anatomy
Research Article
Adult
medicine.medical_specialty
Computer and Information Sciences
Adolescent
Science
media_common.quotation_subject
Movement
Context (language use)
Virtual reality
Computer Software
Young Adult
Ocular System
Perception
medicine
Humans
Sensory cue
Simulation
Music Cognition
Cognitive Psychology
Biology and Life Sciences
Butterworth Filters
White Noise
Signal Processing
Cognitive Science
Eyes
Head
Music
Center of pressure (fluid mechanics)
Neuroscience
User Interfaces
Zdroj: PLoS ONE
PLoS ONE, Vol 16, Iss 9, p e0258000 (2021)
ISSN: 1932-6203
Popis: Movement of the visual environment presented through virtual reality (VR) has been shown to invoke postural adjustments measured by increased body sway. The effect of auditory information on body sway seems to be dependent on context with sounds such as white noise, tones, and music being used to amplify or suppress sway. This study aims to show that music manipulated to match VR motion further increases body sway. Twenty-eight subjects stood on a force plate and experienced combinations of 3 visual conditions (VR translation in the AP direction at 0.1 Hz, no translation, and eyes closed) and 4 music conditions (Mozart’s Jupiter Symphony modified to scale volume at 0.1 Hz and 0.25 Hz, unmodified music, and no music) Body sway was assessed by measuring center of pressure (COP) velocities and RMS. Cross-coherence between the body sway and the 0.1 Hz and 0.25 Hz stimuli was also determined. VR translations at 0.1 Hz matched with 0.1Hz shifts in music volume did not lead to more body sway than observed in the no music and unmodified music conditions. Researchers and clinicians may consider manipulating sound to enhance VR induced body sway, but findings from this study would not suggest using volume to do so.
Databáze: OpenAIRE
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