The effect of music on body sway when standing in a moving virtual environment
Autor: | Skyler Stevens, Benjamin D. Smith, Jefferson W. Streepey, Kelley Burger, Shaquitta Dent |
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Rok vydání: | 2021 |
Předmět: |
Male
Man-Computer Interface Vision Social Sciences Audiology Motion (physics) Computer Architecture Electronics Engineering Medicine and Health Sciences Psychology Computer Engineering media_common Multidisciplinary Virtual Reality Software Engineering White noise Music Perception Scale (music) Signal Filtering Standing Position Medicine Engineering and Technology Female Sensory Perception Anatomy Research Article Adult medicine.medical_specialty Computer and Information Sciences Adolescent Science media_common.quotation_subject Movement Context (language use) Virtual reality Computer Software Young Adult Ocular System Perception medicine Humans Sensory cue Simulation Music Cognition Cognitive Psychology Biology and Life Sciences Butterworth Filters White Noise Signal Processing Cognitive Science Eyes Head Music Center of pressure (fluid mechanics) Neuroscience User Interfaces |
Zdroj: | PLoS ONE PLoS ONE, Vol 16, Iss 9, p e0258000 (2021) |
ISSN: | 1932-6203 |
Popis: | Movement of the visual environment presented through virtual reality (VR) has been shown to invoke postural adjustments measured by increased body sway. The effect of auditory information on body sway seems to be dependent on context with sounds such as white noise, tones, and music being used to amplify or suppress sway. This study aims to show that music manipulated to match VR motion further increases body sway. Twenty-eight subjects stood on a force plate and experienced combinations of 3 visual conditions (VR translation in the AP direction at 0.1 Hz, no translation, and eyes closed) and 4 music conditions (Mozart’s Jupiter Symphony modified to scale volume at 0.1 Hz and 0.25 Hz, unmodified music, and no music) Body sway was assessed by measuring center of pressure (COP) velocities and RMS. Cross-coherence between the body sway and the 0.1 Hz and 0.25 Hz stimuli was also determined. VR translations at 0.1 Hz matched with 0.1Hz shifts in music volume did not lead to more body sway than observed in the no music and unmodified music conditions. Researchers and clinicians may consider manipulating sound to enhance VR induced body sway, but findings from this study would not suggest using volume to do so. |
Databáze: | OpenAIRE |
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