3D Tune-In Toolkit: An open-source library for real-time binaural spatialisation
Autor: | Lorenzo Picinali, Carlos Garre, Luis Molina-Tanco, Arcadio Reyes-Lecuona, Ernesto J. de la Rubia-Cuestas, Maria Cuevas-Rodriguez, Daniel Gonzalez-Toledo |
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Přispěvatelé: | Commission of the European Communities |
Rok vydání: | 2019 |
Předmět: |
Computer science
Reverberation Audio Signal Processing Social Sciences 02 engineering and technology computer.software_genre 01 natural sciences Rendering (computer graphics) Mathematical and Statistical Techniques Hearing Computer graphics (images) Medicine and Health Sciences 0202 electrical engineering electronic engineering information engineering Psychology Audio signal processing 010301 acoustics Numerical Analysis Multidisciplinary Physics Audio filter Signal Filtering Physical Sciences Engineering and Technology Medicine Sensory Perception Loudspeaker Anatomy Research Article Sound localization General Science & Technology Science Research and Analysis Methods Acoustic Signals MD Multidisciplinary 0103 physical sciences Psychophysics Humans Sound Localization Ambisonics Biology and Life Sciences 020206 networking & telecommunications Acoustics Convolution Interpolation Acoustic Stimulation Ears Signal Processing Mathematical Functions Head Binaural recording computer Mathematics Software Neuroscience |
Zdroj: | PLoS ONE, Vol 14, Iss 3, p e0211899 (2019) PLoS ONE |
ISSN: | 1932-6203 |
DOI: | 10.1371/journal.pone.0211899 |
Popis: | The 3D Tune-In Toolkit (3DTI Toolkit) is an open-source standard C++ library which includes a binaural spatialiser. This paper presents the technical details of this renderer, outlining its architecture and describing the processes implemented in each of its components. In order to put this description into context, the basic concepts behind binaural spatialisation are reviewed through a chronology of research milestones in the field in the last 40 years. The 3DTI Toolkit renders the anechoic signal path by convolving sound sources with Head Related Impulse Responses (HRIRs), obtained by interpolating those extracted from a set that can be loaded from any file in a standard audio format. Interaural time differences are managed separately, in order to be able to customise the rendering according the head size of the listener, and to reduce comb-filtering when interpolating between different HRIRs. In addition, geometrical and frequency-dependent corrections for simulating near-field sources are included. Reverberation is computed separately using a virtual loudspeakers Ambisonic approach and convolution with Binaural Room Impulse Responses (BRIRs). In all these processes, special care has been put in avoiding audible artefacts produced by changes in gains and audio filters due to the movements of sources and of the listener. The 3DTI Toolkit performance, as well as some other relevant metrics such as non-linear distortion, are assessed and presented, followed by a comparison between the features offered by the 3DTI Toolkit and those found in other currently available open- and closed-source binaural renderers. |
Databáze: | OpenAIRE |
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