AN OPTIMISED WORKFLOW FOR THE INTERACTIVE EXPERIENCE WITH CULTURAL HERITAGE THROUGH REALITY-BASED 3D MODELS: CASES STUDY IN ARCHAEOLOGICAL AND URBAN COMPLEXES
Autor: | Gianna Bertacchi, Silvia Bertacchi, Luca Cipriani |
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Přispěvatelé: | R. Brumana, V. Pracchi, F. Rinaudo, A. Grimoldi, M. Scaioni, M. Previtali, L. Cantini, Luca Cipriani, Silvia Bertacchi, Gianna Bertacchi |
Jazyk: | angličtina |
Rok vydání: | 2019 |
Předmět: |
lcsh:Applied optics. Photonics
Engineering Procedural modelling Small town 3d model Digitisation 02 engineering and technology Cultural Heritage 01 natural sciences lcsh:Technology Entertainment Visualisation Documentation 0202 electrical engineering electronic engineering information engineering Reality-based 3D model business.industry lcsh:T 010401 analytical chemistry lcsh:TA1501-1820 Archaeology 0104 chemical sciences Visualization Cultural heritage Workflow lcsh:TA1-2040 Game-engine 020201 artificial intelligence & image processing business lcsh:Engineering (General). Civil engineering (General) Storytelling |
Zdroj: | The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XLII-2-W11, Pp 427-434 (2019) |
ISSN: | 2194-9034 1682-1750 |
Popis: | The paper compares two workflows for the achievement of 3D models aimed at in-depth studies on the geometric features of Cultural Heritage artefacts and their dissemination. The purpose is the outlining of pros and cons of different techniques coming from entertainment and video games industry, starting from highly reliable 3D documentation of cultural assets, i.e. architectural/archaeological/urban sites. Two different possible applications are described: (i) procedural modelling used for understanding and visualising reconstruction hypotheses of the vaulted pavilions at Hadrian’s Villa, Tivoli, Rome; (ii) optimisation of 3D high-detailed models, as input files, turned into visual reliable and highly portable assets for game-engines. The first case study is focussed on creating a flexible model for evalueting reconstruction hypotheses and supplying restorers with useful hints for shape completion of ruined pavilions. The second case study makes available detailed digital contents for storytelling historical and cultural events in an attractive way, as in the case of the urban explorative model of Chiuro, a small town in northern Italy. |
Databáze: | OpenAIRE |
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