Readymades & Repertoires: Artifact-Mediated Improvisation in Tabletop Role-Playing Games
Autor: | Tchernavskij, Philip, Webb, Andrew M., Gemeinhardt, Hayden, Mackay, Wendy E. |
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Přispěvatelé: | Aarhus University [Aarhus], Department of Electrical and Computer Engineering - Louisiana State University (ECE), Louisiana State University (LSU), Extreme Situated Interaction (EX-SITU), Inria Saclay - Ile de France, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Laboratoire Interdisciplinaire des Sciences du Numérique (LISN), Institut National de Recherche en Informatique et en Automatique (Inria)-CentraleSupélec-Université Paris-Saclay-Centre National de la Recherche Scientifique (CNRS)-CentraleSupélec-Université Paris-Saclay-Centre National de la Recherche Scientifique (CNRS)-Interaction avec l'Humain (IaH), Laboratoire Interdisciplinaire des Sciences du Numérique (LISN), Institut National de Recherche en Informatique et en Automatique (Inria)-CentraleSupélec-Université Paris-Saclay-Centre National de la Recherche Scientifique (CNRS)-Institut National de Recherche en Informatique et en Automatique (Inria)-CentraleSupélec-Université Paris-Saclay-Centre National de la Recherche Scientifique (CNRS), European Project: 321135,CREATIV, European Project: 695464,ERC,ONE(2016) |
Rok vydání: | 2022 |
Předmět: | |
Zdroj: | The 14th ACM conference on Creativity & Cognition Tchernavskij, P, Webb, A M, Gemeinhardt, H & Mackay, W E 2022, Readymades & Repertoires : Artifact-Mediated Improvisation in Tabletop Role-Playing Games . in C &C '22: Creativity and Cognition . Association for Computing Machinery, ACM International Conference Proceeding Series, pp. 298-311, 14th ACM Creativity and Cognition Conference, C and C 2022, Venice, Italy, 20/06/2022 . https://doi.org/10.1145/3527927.3532798 Tchernavskij, P, Webb, A M, Gemeinhardt, H & Mackay, W E 2022, ' Readymades & Repertoires: Artifact-Mediated Improvisation in Tabletop Role-Playing Games ', Paper presented at 14th ACM Creativity and Cognition Conference, C and C 2022, Venice, Italy, 20/06/2022-23/06/2022 pp. 298–311 . C&C '22: Creativity and Cognition C&C '22: Creativity and Cognition, Jun 2022, Venice, Italy. pp.298-311, ⟨10.1145/3527927.3532798⟩ Creativity and Cognition |
DOI: | 10.1145/3527927.3532798 |
Popis: | International audience; Game masters (GMs) are creative practitioners who plan and orchestrate tabletop role-playing games. Through an interview study, we investigate how eight expert game masters adapt everyday technologies and materials as creativity support tools (CSTs) for improvisational and collaborative play. We integrate theories of improvisational and distributed creativity with the human-artifact model, which provides an activity-theoretical vocabulary for analyzing the mediating relationships between specialist practitioners and their tools. We show how GMs prepare and deploy readymade artifacts: analog and digital CSTs that flexibly mediate recurring creative tasks in their practice, such as improvising narrative elements, facilitating smooth play, and creating aesthetic effects. We find that GMs demonstrate designerly thinking as they create, share, and refine repertoires of readymade artifacts. We argue that our theoretical approach can inform future studies of IT-mediated creativity, and that readymade artifacts can be an analytical and generative concept for the design of novel creativity support tools. |
Databáze: | OpenAIRE |
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