Towards Smart City Learning: Contextualizing Geometry Learning with a Van Hiele Inspired Location-Aware Game
Autor: | Niels Peter Wøldike, Matthias Rehm, Dimitra Vasilarou, Catalin Stan |
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Přispěvatelé: | Aalborg University [Denmark] (AAU), Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka, TC 14, Chorianopoulos, K., Divitini, M., Baalsrud Hauge, J., Jaccheri, L., Malaka, R. |
Rok vydání: | 2015 |
Předmět: |
Mobile Learning
Multimedia Computer science media_common.quotation_subject Smart city learning ComputingMilieux_PERSONALCOMPUTING Educational technology computer.software_genre Experiential learning Synchronous learning Field trip Location-based games Smart city Active learning Location-Aware Games Mathematics education Curiosity [INFO]Computer Science [cs] Van Hiele model computer Smart City Learning media_common |
Zdroj: | Entertainment Computing-ICEC 2015 ISBN: 9783319245881 ICEC Lecture Notes in Computer Science 14th International Conference on Entertainment Computing (ICEC) 14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.399-406, ⟨10.1007/978-3-319-24589-8_32⟩ Rehm, M, Stan, C, Wøldike, N P & Vasilarou, D 2015, Towards Smart City Learning : Contextualizing Geometry Learning with a Van Hiele Inspired Location-Aware Game . in K Chorianopoulos, M Divitini, J Baalsrud Hauge, L Jaccheri & R Malaka (eds), Entertainment Computing-ICEC 2015 : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29-Ocotober 2, 2015, Proceedings . Springer, Lecture Notes in Computer Science, vol. 9353, pp. 399-406, 14th International Conference on Entertainment Computing-ICEC 2015, Trondheim, Norway, 29/09/2015 . https://doi.org/10.1007/978-3-319-24589-8_32 |
DOI: | 10.1007/978-3-319-24589-8_32 |
Popis: | We present an approach to geometry learning that is based on a didactic theory, which builds on play in order to discover and learn about geometry. Inspired by this theory, a mobile and location-aware game has been developed that aims at embodying geometric concepts in the real world. To this end, the concept of smart city learning is exploited to situate learning about geometric shapes in concrete buildings and thus make them more accessible for younger children. In close collaboration with a local school a game for 3rd graders was developed and tested on a field trip and in class. A mixed measures evaluation is presented, where the quantitative results show a significant positive effect on test scores in a standardized test and the qualitative analysis reveals increasedmotivation and curiosity for geometric concepts. |
Databáze: | OpenAIRE |
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