Developing a Serious Game That Supports the Resolution of Social and Ecological Problems in the Toolset Environment of Cities: Skylines
Autor: | Jacek Wesołowski, Robert Olszewski, Urszula Szczepankowska, Mateusz Cegiełka |
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Jazyk: | angličtina |
Rok vydání: | 2020 |
Předmět: |
Computer science
Process (engineering) Geography Planning and Development 0211 other engineering and technologies lcsh:G1-922 02 engineering and technology Space (commercial competition) Metaverse Entertainment Smart city Earth and Planetary Sciences (miscellaneous) gamification geoparticipation Computers in Earth Sciences CityGML serious game urban games reference spatial data 021101 geological & geomatics engineering Sustainable development sustainable development Ecology 05 social sciences ComputingMilieux_PERSONALCOMPUTING 050301 education Social engagement c# cities: skylines smart city 0503 education lcsh:Geography (General) |
Zdroj: | ISPRS International Journal of Geo-Information, Vol 9, Iss 2, p 118 (2020) ISPRS International Journal of Geo-Information Volume 9 Issue 2 |
ISSN: | 2220-9964 |
Popis: | Game engines are not only capable of creating virtual worlds or providing entertainment, but also of modelling actual geographical space and producing solutions that support the process of social participation. This article presents an authorial concept of using the environment of Cities: Skylines and the C# programming language to automate the process of importing official topographic data into the game engine and developing a prototype of a serious game that supports solving social and ecological problems. The model&mdash developed using digital topographic data, digital terrain models, and CityGML 3D models&mdash enabled the creation of a prototype of a serious game, later endorsed by the residents of the municipality, local authorities, as well as the Ministry of Investment and Economic Development. |
Databáze: | OpenAIRE |
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