Combining ecosystem modeling with serious gaming in support of transboundary maritime spatial planning

Autor: Igor Mayer, Jacob W. Bentley, Jeroen Steenbeek, Natalia Serpetti, Carlos Santos, Rhona Fairgrieve, Giovanni Romagnoni, Johanna J. Heymans, Harald Warmelink, Magali Goncalves, Xander Keijser, Lodewijk Abspoel
Přispěvatelé: Serious Games, Innovation & Society, Academy for Games & Media
Jazyk: angličtina
Rok vydání: 2020
Předmět:
Zdroj: Ecology and Society 25 (2020) 2
Ecology and Society, 25(2):21, 1-24
Ecology and Society, Vol 25, Iss 2, p 21 (2020)
Ecology and Society, 25(2)
ISSN: 1708-3087
Popis: The Maritime Spatial Planning (MSP) Challenge simulation platform helps planners and stakeholders understand and manage the complexity of MSP. In the interactive simulation, different data layers covering an entire sea region can be viewed to make an assessment of the current status. Users can create scenarios for future uses of the marine space over a period of several decades. Changes in energy infrastructure, shipping, and the marine environment are then simulated, and the effects are visualized using indicators and heat maps. The platform is built with advanced game technology and uses aspects of role-play to create interactive sessions; it can thus be referred to as serious gaming. To calculate and visualize the effects of planning decisions on the marine ecology, we integrated the Ecopath with Ecosim (EwE) food web modeling approach into the platform. We demonstrate how EwE was connected to MSP, considering the range of constraints imposed by running scientific software in interactive serious gaming sessions while still providing cascading ecological feedback in response to planning actions. We explored the connection by adapting two published ecological models for use in MSP sessions. We conclude with lessons learned and identify future developments of the simulation platform.
Databáze: OpenAIRE