Game Interactivity in CAD as Productive Systems
Autor: | Zoe Kosmadoudi, Theodore Lim, Antoniu Stefan, Raymond Sung, Ying Liu, J. M. Ritchie, Ioana Andreea Stanescu |
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Rok vydání: | 2012 |
Předmět: |
User experience
Multimedia Computer science business.industry ComputingMilieux_PERSONALCOMPUTING CAD interactivity interoperability Context (language use) computer.software_genre game systems Variety (cybernetics) Entertainment technological convergence Interactivity User experience design General Earth and Planetary Sciences CAD architecture Games business computer General Environmental Science |
Zdroj: | Procedia Computer Science. 15:285-288 |
ISSN: | 1877-0509 |
DOI: | 10.1016/j.procs.2012.10.081 |
Popis: | Over the past few years, the interest in using games to educate, motivate, and change behaviour has grown tremendously by international groups of practitioners, educators, gamers engineers, medical scientists, and many other researchers from a variety of disciplines. Games are driven by entertainment purposes but they represent more than an entertainment, “fun” value; they associate a context of deeper learning and enjo yable experience. Hence, the article focuses on the architecture characteristics of games and computer-aided design CAD with a particular interest in CAD systems as interactive and engaging systems. The researchers further underline the importance of interoperability in the perspective of integrating game systems and CAD. |
Databáze: | OpenAIRE |
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